Drogon
Scent of Death
Infinite Runner Casual Shooting Game
My Approach
My Approach
"Drogon" drew inspiration from the majestic dragons in Game of Thrones.
The aim was to craft a straightforward, infinite runner style game where players could fly, breathe fire, and engage in aerial combat with other dragons.
My Approach
Vision and Innovation
My Approach
Envisioned as a fun and challenging game, inspired by flash games on Miniclip.
The innovative aspect was creating an engaging and action-packed environment, offering players a constant thrill and excitement throughout their gameplay.
My Approach
Resolving Complex Problems
My Approach
One complex issue we encountered was the repetition of the environment, which caused some visual jitter.
To address this, we separated the hills and sky elements to ensure a smoother regeneration and maintain a visually appealing experience
My Approach
Identifying Unique Challenges
My Approach
A significant challenge we faced during the development was the inconsistency in fire generation and AI dragon placement, leading to issues with AI not being hit by the fire.
To address this, we introduced sphere collision detection for the fire, which greatly improved accuracy and ensured that the AI dragons were effectively targeted and defeated.
My Approach
User-Centric Design
My Approach
The aim was straightforward: shoot and survive for as long as possible.
The game's colour scheme and font style deliberately resembled that of Game of Thrones, creating a sense of familiarity and adding an element of connection.
My Approach
Meeting User Needs
My Approach
Players enjoyed the game.
And, to reach a broader audience, we created a WebGL build and hosted it on itch.io, allowing many more people to access and enjoy "Drogon."
My Approach
Screenshots
Skills required for this

Unity3D Engine

C#

2D/3D

UI/UX

Artificial Intelligence AI

Cross Platform Development

Game Design

Game Mechanics

Environment Lightning
Let's work together
Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.
Let's work together
Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.
Drogon
Scent of Death
My Approach
My Approach
"Drogon" drew inspiration from the majestic dragons in Game of Thrones.
The aim was to craft a straightforward, infinite runner style game where players could fly, breathe fire, and engage in aerial combat with other dragons.
My Approach
Vision and Innovation
My Approach
Envisioned as a fun and challenging game, inspired by flash games on Miniclip.
The innovative aspect was creating an engaging and action-packed environment, offering players a constant thrill and excitement throughout their gameplay.
My Approach
Resolving Complex Problems
My Approach
One complex issue we encountered was the repetition of the environment, which caused some visual jitter.
To address this, we separated the hills and sky elements to ensure a smoother regeneration and maintain a visually appealing experience
My Approach
Identifying Unique Challenges
My Approach
A significant challenge we faced during the development was the inconsistency in fire generation and AI dragon placement, leading to issues with AI not being hit by the fire.
To address this, we introduced sphere collision detection for the fire, which greatly improved accuracy and ensured that the AI dragons were effectively targeted and defeated.
My Approach
User-Centric Design
My Approach
The aim was straightforward: shoot and survive for as long as possible.
The game's colour scheme and font style deliberately resembled that of Game of Thrones, creating a sense of familiarity and adding an element of connection.
My Approach
Meeting User Needs
My Approach
Players enjoyed the game.
And, to reach a broader audience, we created a WebGL build and hosted it on itch.io, allowing many more people to access and enjoy "Drogon."
My Approach
Screenshots
Skills required for this


Unity3D Engine


C#


2D/3D


UI/UX


Artificial Intelligence AI


Cross Platform Development


Game Design


Game Mechanics

