Paper Pilot
Scent of Death
Infinite Runner Hyper-Casual Game
My Approach
My Approach
Given the vastness of the mobile gaming industry, was inspired to create a game in a familiar and accessible genre.
The goal was to craft a simple and easy-to-play game, that resonates with the ease and enjoyment that many players seek in mobile gaming.
My Approach
Vision and Innovation
My Approach
The concept for "Paper Pilot" was elegantly simple: the longer the user keeps their thumb on the screen, the higher the paper aeroplane would go.
However, the challenge lay in avoiding collisions with the upper or lower ground and navigating through obstacles in the middle.
This straightforward yet engaging gameplay mechanic brought players a delightful and immersive mobile gaming experience.
My Approach
Resolving Complex Problems
My Approach
In the world of these types of games, map generation is typically automated.
So, had to develop systems that ensured obstacle placement didn't lead to overlaps and that the coin generator wouldn't mistakenly place coins within the obstacles.
My Approach
Identifying Unique Challenges
My Approach
We introduced a marketplace where users could utilize the in-game coins they had collected to purchase new planes.
However, we encountered a unique challenge - our designer's limited experience led to scaling issues with many of the planes.
As a result, we had to revisit Maya to rectify these scaling problems, ensuring that the planes' colliders were properly adjusted.
My Approach
User-Centric Design
My Approach
The game was supposed to be cross-platform, hence I researched games of similar capabilities and studied their design. Also wanted stuff in the game which felt new and not some design being continued from years ago.
My Approach
Meeting User Needs
My Approach
With a user-centric approach, featuring a theme of 2 colours to maintain user focus without distractions.
The game's camera angles underwent multiple adjustments until we reached a satisfying result, ensuring an immersive and enjoyable experience for our players.
My Approach
Screenshots
Skills required for this

Unity3D Engine

C#

2D/3D

Game Mechanics
Other Projects

Mr. Worm
Cinematic story game located underwated

Drogon
Infinite Runner Casual Shooting Game
Let's work together
Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.
Let's work together
Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.
Paper Pilot
Scent of Death
My Approach
My Approach
Given the vastness of the mobile gaming industry, was inspired to create a game in a familiar and accessible genre.
The goal was to craft a simple and easy-to-play game, that resonates with the ease and enjoyment that many players seek in mobile gaming.
My Approach
Vision and Innovation
My Approach
The concept for "Paper Pilot" was elegantly simple: the longer the user keeps their thumb on the screen, the higher the paper aeroplane would go.
However, the challenge lay in avoiding collisions with the upper or lower ground and navigating through obstacles in the middle.
This straightforward yet engaging gameplay mechanic brought players a delightful and immersive mobile gaming experience.
My Approach
Resolving Complex Problems
My Approach
In the world of these types of games, map generation is typically automated.
So, had to develop systems that ensured obstacle placement didn't lead to overlaps and that the coin generator wouldn't mistakenly place coins within the obstacles.
My Approach
Identifying Unique Challenges
My Approach
We introduced a marketplace where users could utilize the in-game coins they had collected to purchase new planes.
However, we encountered a unique challenge - our designer's limited experience led to scaling issues with many of the planes.
As a result, we had to revisit Maya to rectify these scaling problems, ensuring that the planes' colliders were properly adjusted.
My Approach
User-Centric Design
My Approach
The game was supposed to be cross-platform, hence I researched games of similar capabilities and studied their design. Also wanted stuff in the game which felt new and not some design being continued from years ago.
My Approach
Meeting User Needs
My Approach
With a user-centric approach, featuring a theme of 2 colours to maintain user focus without distractions.
The game's camera angles underwent multiple adjustments until we reached a satisfying result, ensuring an immersive and enjoyable experience for our players.
My Approach
Screenshots
Skills required for this


Unity3D Engine


C#


2D/3D

