Drogon
Scent of Death
My Approach
My Approach
"Drogon" drew inspiration from the majestic dragons in Game of Thrones.
The aim was to craft a straightforward, infinite runner style game where players could fly, breathe fire, and engage in aerial combat with other dragons.
My Approach
Vision and Innovation
My Approach
Envisioned as a fun and challenging game, inspired by flash games on Miniclip.
The innovative aspect was creating an engaging and action-packed environment, offering players a constant thrill and excitement throughout their gameplay.
My Approach
Resolving Complex Problems
My Approach
One complex issue we encountered was the repetition of the environment, which caused some visual jitter.
To address this, we separated the hills and sky elements to ensure a smoother regeneration and maintain a visually appealing experience
My Approach
Identifying Unique Challenges
My Approach
A significant challenge we faced during the development was the inconsistency in fire generation and AI dragon placement, leading to issues with AI not being hit by the fire.
To address this, we introduced sphere collision detection for the fire, which greatly improved accuracy and ensured that the AI dragons were effectively targeted and defeated.
My Approach
User-Centric Design
My Approach
The aim was straightforward: shoot and survive for as long as possible.
The game's colour scheme and font style deliberately resembled that of Game of Thrones, creating a sense of familiarity and adding an element of connection.
My Approach
Meeting User Needs
My Approach
Players enjoyed the game.
And, to reach a broader audience, we created a WebGL build and hosted it on itch.io, allowing many more people to access and enjoy "Drogon."
My Approach
Screenshots
Skills

Unity3D Engine

C#

2D/3D

UI/UX

Artificial Intelligence AI

Cross Platform Development

Game Design

Game Mechanics
