Fart Master

Scent of Death

Funny Casual Fast Paced Multiplayer Battle Royal

My Approach

My Approach

  • Creating 'Fart Master' was inspired by the era of games like 'Fall Guys' taking centre stage, and my desire to contribute a funny multiplayer game to the mix.

  • With newfound knowledge of the Unreal Engine, I decided to take on this bizarre and humorous concept, bringing a unique and entertaining multiplayer experience to players.

My Approach

Vision and Innovation

My Approach

  • Wanted to be a PC-exclusive game with high-quality graphics, hence the choice of the Unreal Engine.

  • Players had to transport the "prime gun" from one map point to another, all while contending with others who aimed to steal it.

  • Unique gameplay mechanics, such as boosting sprint with a fart and hurling gas bombs at opponents, added a humorous twist to the gaming experience.

My Approach

Resolving Complex Problems

My Approach

  • Synchronizing various game elements, including spawning, prime gun locations, endpoints, weapons, and the game environment, was a significant undertaking.

  • Learning to use a dedicated server to connect users added an invaluable layer of expertise to my skillset, making this project a remarkable learning experience.

My Approach

Identifying Unique Challenges

My Approach

  • During testing, we encountered a unique challenge - regeneration of the fart meter was slower than expected, causing suboptimal gameplay in the heat of battle.

  • To address this, we introduced a feature known as "the rain." This rain could bring either burger, which boosted the fart meter, or broccoli, which further decreased it. This inventive solution added an exciting and dynamic element to the game,

My Approach

User-Centric Design

My Approach

  • The game was designed with a clean, minimal UI for easy navigation.

  • The mission's simplicity involved grabbing the gun, battling opponents, and reaching the endpoint's opposite corner.

  • Users admired the game's casual appearance, concealing an unexpectedly thrilling and exciting experience within its simplicity.

My Approach

Meeting User Needs

My Approach

  • Given the positive response to the game, we expanded its appeal by introducing two new maps, "Fartistaan" and "Pottygascar."

  • We recognized the need for AI opponents due to the lower player count in the server for beginning a game. This addition aimed to sustain game fun and continuity,

My Approach

Screenshots

Skills

Unreal Engine

C++

2D/3D

Artificial Intelligence AI

Multiplayer Networking

Game Design

Game Mechanics

Environment Lightning

Ray Tracing

Steam Cloud

Let's work together

Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.

Let's work together

Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.