Fart Master
Scent of Death
My Approach
My Approach
Creating 'Fart Master' was inspired by the era of games like 'Fall Guys' taking centre stage, and my desire to contribute a funny multiplayer game to the mix.
With newfound knowledge of the Unreal Engine, I decided to take on this bizarre and humorous concept, bringing a unique and entertaining multiplayer experience to players.
My Approach
Vision and Innovation
My Approach
Wanted to be a PC-exclusive game with high-quality graphics, hence the choice of the Unreal Engine.
Players had to transport the "prime gun" from one map point to another, all while contending with others who aimed to steal it.
Unique gameplay mechanics, such as boosting sprint with a fart and hurling gas bombs at opponents, added a humorous twist to the gaming experience.
My Approach
Resolving Complex Problems
My Approach
Synchronizing various game elements, including spawning, prime gun locations, endpoints, weapons, and the game environment, was a significant undertaking.
Learning to use a dedicated server to connect users added an invaluable layer of expertise to my skillset, making this project a remarkable learning experience.
My Approach
Identifying Unique Challenges
My Approach
During testing, we encountered a unique challenge - regeneration of the fart meter was slower than expected, causing suboptimal gameplay in the heat of battle.
To address this, we introduced a feature known as "the rain." This rain could bring either burger, which boosted the fart meter, or broccoli, which further decreased it. This inventive solution added an exciting and dynamic element to the game,
My Approach
User-Centric Design
My Approach
The game was designed with a clean, minimal UI for easy navigation.
The mission's simplicity involved grabbing the gun, battling opponents, and reaching the endpoint's opposite corner.
Users admired the game's casual appearance, concealing an unexpectedly thrilling and exciting experience within its simplicity.
My Approach
Meeting User Needs
My Approach
Given the positive response to the game, we expanded its appeal by introducing two new maps, "Fartistaan" and "Pottygascar."
We recognized the need for AI opponents due to the lower player count in the server for beginning a game. This addition aimed to sustain game fun and continuity,
My Approach
Screenshots
Skills

Unreal Engine

C++

2D/3D

Artificial Intelligence AI

Multiplayer Networking

Game Design

Game Mechanics

Environment Lightning

Ray Tracing
