Jump Metaverse
Scent of Death
Metaverse for business with Twin.Bot intergated
Technical Head of this project
My Approach
Here are the main features which are developed for the project to make it usable for all.
My Approach
Dynamic Character Loading
My Approach
Implemented loading of characters from images.
Used metaperson from AvatarSDK to achieve this.
My Approach
Cloud Data Management
My Approach
Used AWS Database to store data in the metaverse.
Stored world's data, user clothings and custom versions of client's private metaverses.
My Approach
Efficient Resource Management
My Approach
Enabled dynamic downloading and loading of worlds to optimize cache usage.
Access to all metaverse features directly from the web browser without compromising quality of the worlds.
My Approach
Communication Features
My Approach
Voice chat between users within the same world and near distance with 3D spatial audio.
Integrated AI bots and enabled user interactions within worlds, taking code base from the twin.bot project.
My Approach
My Approach
Screenshots
Skills required for this

Unity3D Engine

C#

2D/3D

UI/UX

Artificial Intelligence AI

Cross Platform Development

Multiplayer Networking

Game Design

Game Mechanics

Environment Lightning

AWS

Photoshop

DaVinci Resolve

Multiplayer

Mirror Networking
Other Projects

Twin.Bot
Commercial tool for creating AI agents

Scent of Death
Indie Multiplayer Battle Royal Game
Let's work together
I enjoy working on technically challenging problems - simulation, games, performance optimization, multiplayer systems, and XR experiences used in production.
If you’re looking for someone who can step in, understand the system, and deliver with minimal friction, feel free to reach out.
Let's work together
I enjoy working on technically challenging problems - simulation, games, performance optimization, multiplayer systems, and XR experiences used in production.
If you’re looking for someone who can step in, understand the system, and deliver with minimal friction, feel free to reach out.
Jump Metaverse
Scent of Death
Dynamic Character Loading
My Approach
Implemented loading of characters from images.
Used metaperson from AvatarSDK to achieve this.
My Approach
I am the Technical Head of this project
My Approach
Here are the main features which are developed for the project to make it usable for all.
My Approach
Cloud Data Management
My Approach
Used AWS Database to store data in the metaverse.
Stored world's data, user clothings and custom versions of client's private metaverses.
My Approach
Efficient Resource Management
My Approach
Enabled dynamic downloading and loading of worlds to optimize cache usage.
Access to all metaverse features directly from the web browser without compromising quality of the worlds.
My Approach
Communication Features
My Approach
Voice chat between users within the same world and near distance with 3D spatial audio.
Integrated AI bots and enabled user interactions within worlds, taking code base from the twin.bot project.
My Approach
Screenshots
Skills required for this


Unity3D Engine


C#


2D/3D


UI/UX


Artificial Intelligence AI


Cross Platform Development


Multiplayer Networking


Game Design


Game Mechanics


Environment Lightning


AWS


Photoshop


DaVinci Resolve


Multiplayer





