Scent of Death
Scent of Death
Indie Multiplayer Battle Royal Game
Metrics
My Approach
Generated a fan base of 5000 users across social media.
The game won the awards at Awishkaar Pune University and Cumins Pune.
My Approach
My Approach
My Approach
In my journey to create "Scent of Death," a cross-platform indie game, planned a systematic and strategic approach focused on innovation, user-centred design, and effective problem-solving.
Planned and executed, to make a highly functional and captivating game.
My Approach
Vision and Innovation
My Approach
Rather than competing with established market monopolies, we identified their weaknesses.
So we introduced AI-generated maps to save manual work, enabled users to sell in-game art, and provided a cross-platform experience, setting it apart as an innovative indie game.
My Approach
Resolving Complex Problems
My Approach
My skills were limited by my experience.
Had to dive headfirst into new areas such as UI design, code structure, game design, game logic, avatar creation, environment lighting, and, crucially, game optimization for multiplayer.
The to-do list was extensive, but my motivation remained steadfast as I carefully scheduled and tackled each challenge.
My Approach
Identifying Unique Challenges
My Approach
Throughout this journey, encountered many challenges. At times, various modules would clash, demanding immediate attention and solutions.
These challenges extended beyond the game development itself. Balancing personal commitments, securing investments, growing the team, and working within tight schedules presented additional hurdles.
My Approach
User-Centric Design
My Approach
The game was supposed to be cross-platform, hence I researched games of similar capabilities and studied their design.
Also wanted stuff in the game which felt new and not some design being continued from years ago.
My Approach
Meeting User Needs
My Approach
Beyond the technicalities, the core goal is to make the game enjoyable and resonate with players.
Made the game's demo accessible to everyone and provided feedback forms for suggestions and improvements.
Engaging with the gaming and streaming communities, and valued their feedback, which greatly contributed to enhancing the game.
My Approach
Screenshots
Skills required for this

Unity3D Engine

C#

2D/3D

UI/UX

Artificial Intelligence AI

Cross Platform Development

Multiplayer Networking

Game Design

Game Mechanics

Environment Lightning

MS Azure

Photoshop

DaVinci Resolve

Mirror Networking

Playfab
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Let's work together
Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.
Let's work together
Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.
Scent of Death
Scent of Death
Metrics
My Approach
Generated a fan base of 5000 users across social media.
The game won the awards at Awishkaar Pune University and Cumins Pune.
My Approach
My Approach
My Approach
In my journey to create "Scent of Death," a cross-platform indie game, planned a systematic and strategic approach focused on innovation, user-centred design, and effective problem-solving.
Planned and executed, to make a highly functional and captivating game.
My Approach
Vision and Innovation
My Approach
Rather than competing with established market monopolies, we identified their weaknesses.
So we introduced AI-generated maps to save manual work, enabled users to sell in-game art, and provided a cross-platform experience, setting it apart as an innovative indie game.
My Approach
Resolving Complex Problems
My Approach
My skills were limited by my experience.
Had to dive headfirst into new areas such as UI design, code structure, game design, game logic, avatar creation, environment lighting, and, crucially, game optimization for multiplayer.
The to-do list was extensive, but my motivation remained steadfast as I carefully scheduled and tackled each challenge.
My Approach
Identifying Unique Challenges
My Approach
Throughout this journey, encountered many challenges. At times, various modules would clash, demanding immediate attention and solutions.
These challenges extended beyond the game development itself. Balancing personal commitments, securing investments, growing the team, and working within tight schedules presented additional hurdles.
My Approach
User-Centric Design
My Approach
The game was supposed to be cross-platform, hence I researched games of similar capabilities and studied their design.
Also wanted stuff in the game which felt new and not some design being continued from years ago.
My Approach
Meeting User Needs
My Approach
Beyond the technicalities, the core goal is to make the game enjoyable and resonate with players.
Made the game's demo accessible to everyone and provided feedback forms for suggestions and improvements.
Engaging with the gaming and streaming communities, and valued their feedback, which greatly contributed to enhancing the game.
My Approach
Screenshots
Skills required for this


Unity3D Engine


C#


2D/3D


UI/UX


Artificial Intelligence AI


Cross Platform Development


Multiplayer Networking


Game Design


Game Mechanics


Environment Lightning


MS Azure


Photoshop


DaVinci Resolve


Mirror Networking

