Scent of Death

Scent of Death

Indie Multiplayer Battle Royal Game

Metrics

My Approach

  • Generated a fan base of 5000 users across social media.

  • The game won the awards at Awishkaar Pune University and Cumins Pune.

My Approach

My Approach

My Approach

  • In my journey to create "Scent of Death," a cross-platform indie game, planned a systematic and strategic approach focused on innovation, user-centred design, and effective problem-solving.

  • Planned and executed, to make a highly functional and captivating game.

My Approach

Vision and Innovation

My Approach

  • Rather than competing with established market monopolies, we identified their weaknesses.

  • So we introduced AI-generated maps to save manual work, enabled users to sell in-game art, and provided a cross-platform experience, setting it apart as an innovative indie game.

My Approach

Resolving Complex Problems

My Approach

  • My skills were limited by my experience.

  • Had to dive headfirst into new areas such as UI design, code structure, game design, game logic, avatar creation, environment lighting, and, crucially, game optimization for multiplayer.

  • The to-do list was extensive, but my motivation remained steadfast as I carefully scheduled and tackled each challenge.

My Approach

Identifying Unique Challenges

My Approach

  • Throughout this journey, encountered many challenges. At times, various modules would clash, demanding immediate attention and solutions.

  • These challenges extended beyond the game development itself. Balancing personal commitments, securing investments, growing the team, and working within tight schedules presented additional hurdles.

My Approach

User-Centric Design

My Approach

  • The game was supposed to be cross-platform, hence I researched games of similar capabilities and studied their design.

  • Also wanted stuff in the game which felt new and not some design being continued from years ago.

My Approach

Meeting User Needs

My Approach

  • Beyond the technicalities, the core goal is to make the game enjoyable and resonate with players.

  • Made the game's demo accessible to everyone and provided feedback forms for suggestions and improvements.

  • Engaging with the gaming and streaming communities, and valued their feedback, which greatly contributed to enhancing the game.

My Approach

Screenshots

Skills

Unity3D Engine

C#

2D/3D

UI/UX

Artificial Intelligence AI

Cross Platform Development

Multiplayer Networking

Game Design

Game Mechanics

Environment Lightning

MS Azure

Photoshop

DaVinci Resolve

Mirror Networking

Playfab

Let's work together

Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.

Let's work together

Ready to take your digital projects to the next level? Let's team up and craft exceptional solutions together. As an experienced game developer, I'm here to bring your ideas to life and ensure they resonate with your audience. Whether you're exploring cutting-edge technologies or simply need to optimize your existing projects, I'm committed to delivering results that exceed your expectations. Let's work together to make your vision a reality.